Friday, February 21, 2014

C# Stuff and Screenwriting

I neglected to mention a couple of things going on in my last blog.

First, learning C# has been a breeze so far, but I did want to point out a couple of cool things I discovered today while looking at Facebook's unity code. The first is the sealed keyword. This is a keyword that prevents inheritance or overriding. It's like final in Java and AS3. Nothing too special, just thought it was interesting... Come to think of it, it's not interesting, just unusual for me that it's different from "final" and I wanted to note it. The second, actually interesting keyword is #region and #endregion.  These are keywords used in Visual Studio to let the IDE know that you want to make a section of code expand or contract for ease of hiding and showing. It makes it easier to read too. You can title the region with notes!

Also, since I had some downtime waiting for GoDaddy to help me, I worked on a feature-length screenplay for a project I'm tentatively calling Death World. I say tentatively because I really like the name because it sounds like a post-apocalyptic B-Movie. The only problem is that there's a series of books called Death World, which have nothing to do with my feature. I can't talk too much about it because I don't want to give too much away, but I am really happy with the gags and the story flow. I've been devoting too much of this blog so far to programming, so in the coming days I intend to go over the methods of story and joke ideation that I picked up over the years, the obstacles writers have to overcome, and anything else that comes to mind about the art of story telling not just for film, but other mediums.

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